Introduction

The Arduino Uno is one of the most popular microcontrollers for hobbyists and makers, thanks to its ease of use, versatility, and affordability. One of the many features that make the Arduino Uno so powerful is its ability to communicate with various sensors and peripherals, including infrared (IR) receivers.

IR receivers are sensors that detect infrared signals from remote controls, and they can be used for a wide range of applications, from controlling robots and home appliances to playing music and games. In this article, we will explore the power of IR receivers in Arduino Uno projects and showcase three creative projects you can try today.

Whether you are a beginner or an experienced Arduino enthusiast, these projects will inspire you to unlock the full potential of your Arduino Uno and IR receiver and help you learn new skills and techniques along the way. So, let’s dive in and discover the exciting world of IR receivers with Arduino Uno!

What is an IR receiver, and how does it work with Arduino Uno?

the power of Arduino uno with ir receivers 3 creative projects to try today

An IR receiver is a sensor that detects infrared signals from remote controls and other sources. It works by receiving infrared radiation from an emitter, usually an IR remote control, and converting it into electrical signals that the Arduino Uno can interpret.

IR receivers typically have three pins: VCC, GND, and OUT. VCC is connected to the 5V pin on the Arduino Uno, GND to the GND pin, and OUT to a digital input pin on the Arduino Uno. When the receiver detects an IR signal, it generates a digital signal sent to the Arduino Uno, which can interpret it and take the appropriate action.

To work with IR receivers in Arduino Uno projects, you must use a library that provides functions for decoding IR signals. One of the most popular libraries for this purpose is the “IRremote” library, which can be easily installed and used in your Arduino sketch. With this library and an IR receiver, you can easily read IR signals and use them to control various components and devices connected to your Arduino Uno.

Why are IR receivers valuable in Arduino Uno projects?

IR receivers are valuable in Arduino Uno projects for several reasons. Firstly, they provide a convenient and intuitive way to control your project with remote control, which can be helpful for applications such as home automation, robotics, and multimedia systems.

Secondly, IR receivers can be used to receive signals from a variety of sources, not just remote controls. For example, you can use an IR receiver to receive signals from an IR emitter connected to a sensor or another Arduino Uno, enabling you to create wireless communication between different parts of your project.

Finally, IR receivers are relatively inexpensive and inexpensive, making them popular for hobbyists and makers who want to experiment with infrared communication. With the help of libraries and online tutorials, you can quickly learn how to use IR receivers in your Arduino Uno projects and start exploring their many possibilities.

Project 1 – IR Remote-Controlled Robot

Overview

In this project, we will use an IR receiver and a remote control to build a simple robot that can be controlled wirelessly. The robot will be powered by an Arduino Uno, using a motor driver to control two DC motors.

What is the project about?

The project is about building a remote-controlled robot that can move forward, backward, left, and right and stop and turn on the spot. The robot will be controlled using an IR remote, sending signals to an IR receiver connected to the Arduino Uno. The Arduino Uno will decode the signals using the “IRremote” library and use them to control the motors via the motor driver.

To build this project, you will need an IR receiver module, an IR remote control, an L298N motor driver module, two DC motors, a battery pack, and various other components such as resistors, capacitors, and jumper wires. You will also need essential tools such as a soldering iron, wire strippers, and a multimeter. Once you have all the components, you can follow the step-by-step instructions in the tutorial to assemble and program the robot. This project is a great way to learn about IR receivers, motor control, and wireless communication with Arduino Uno.

What materials and components do you need?

To build the IR remote-controlled robot, you will need the following materials and components:

  • Arduino Uno board
  • IR receiver module (e.g. TSOP38238)
  • IR remote control (e.g. TV remote)
  • L298N motor driver module
  • Two DC motors
  • Battery pack (e.g. 6 AA batteries)
  • Jumper wires
  • Breadboard
  • Capacitors (e.g. 100uF, 1uF)
  • Resistors (e.g. 220 ohms)
  • Diodes (e.g. 1N4001)

You may also need some essential tools, such as a soldering iron, wire strippers, and a multimeter, depending on how you choose to assemble the robot. These components can be found in a beginner’s electronics kit or purchased separately online or at your local electronics store. It is essential to ensure that the components you choose are compatible with each other and the Arduino Uno. You must follow the wiring diagram and instructions carefully to avoid damaging any components or the board.

Step-by-step Instructions

How to connect the IR receiver to the Arduino Uno?

  1. Place the IR receiver module on the breadboard.
  2. Connect the GND pin of the IR receiver to the GND rail on the breadboard.
  3. Connect the VCC pin of the IR receiver to the +5V rail on the breadboard.
  4. Connect the OUT pin of the IR receiver to a digital pin on the Arduino Uno (e.g. pin 11).
  5. Insert a 220-ohm resistor between the OUT pin of the IR receiver and the digital pin on the Arduino Uno.
  6. Connect a 1uF capacitor between the GND and VCC pins of the IR receiver to stabilize the power supply.

Once you have connected the IR receiver to the Arduino Uno, you must download and install the “IRremote” library, which can be found on the Arduino IDE Library Manager or downloaded from the GitHub repository. This library provides functions for decoding the signals from the IR remote control and handling them in your program. You can then use the example code provided with the library or write your code to decode and handle the signals and use them to control the motors via the L298N motor driver module.

How to write the code to receive IR signals?

To receive IR signals using the IR receiver module and Arduino Uno, you must use the “IRremote” library, which provides functions for decoding and handling signals in your code.

Here is an example code snippet that shows how to receive and decode IR signals using the library:

The code

#include <IRremote.h>

const int RECV_PIN = 11;

IRrecv irrecv(RECV_PIN);

decode_results results;

void setup() {

  Serial.begin(9600);

  irrecv.enableIRIn();

}

void loop() {

  if (irrecv.decode(&results)) {

    Serial.println(results.value, HEX);

    irrecv.resume();

  }

}

This code sets up the IR receiver module on pin 11 and uses the IRrecv object to enable IR reception. In the loop function, the code checks if any signals have been received using the decode function, which returns true if a signal has been received and decoded. If a signal has been received, the code prints the hexadecimal value of the signal to the serial monitor and then resumes reception using the resume function.

You can modify this code to handle different signals from your IR remote control and use them to control the motors via the L298N motor driver module. For example, you could assign different signals to different motor movements (e.g. forward, backward, left, right), and write code to execute the corresponding motor movements based on the received signals.

How to control the robot using an IR remote?

Once you have successfully connected the IR receiver to the Arduino Uno and written the code to receive IR signals, you can use an IR remote control to send commands to the robot and control its movements.

Here is an example code snippet that shows how to decode different IR signals and control the robot movements using the L298N motor driver module:

The code

#include <IRremote.h>

const int RECV_PIN = 11;

IRrecv irrecv(RECV_PIN);

decode_results results;

// Motor driver pins

const int ENA = 5;

const int IN1 = 6;

const int IN2 = 7;

const int IN3 = 8;

const int IN4 = 9;

const int ENB = 10;

void setup() {

  Serial.begin(9600);

  irrecv.enableIRIn();

  pinMode(ENA, OUTPUT);

  pinMode(IN1, OUTPUT);

  pinMode(IN2, OUTPUT);

  pinMode(IN3, OUTPUT);

  pinMode(IN4, OUTPUT);

  pinMode(ENB, OUTPUT);

  digitalWrite(IN1, LOW);

  digitalWrite(IN2, LOW);

  digitalWrite(IN3, LOW);

  digitalWrite(IN4, LOW);

}

void loop() {

  if (irrecv.decode(&results)) {

    Serial.println(results.value, HEX);

    switch(results.value) {

      case 0xFFA25D: // Forward

        digitalWrite(IN1, HIGH);

        digitalWrite(IN2, LOW);

        digitalWrite(IN3, HIGH);

        digitalWrite(IN4, LOW);

        analogWrite(ENA, 100);

        analogWrite(ENB, 100);

        break;

      case 0xFF629D: // Backward

        digitalWrite(IN1, LOW);

        digitalWrite(IN2, HIGH);

        digitalWrite(IN3, LOW);

        digitalWrite(IN4, HIGH);

        analogWrite(ENA, 100);

        analogWrite(ENB, 100);

        break;

      case 0xFFE21D: // Left

        digitalWrite(IN1, LOW);

        digitalWrite(IN2, HIGH);

        digitalWrite(IN3, HIGH);

        digitalWrite(IN4, LOW);

        analogWrite(ENA, 50);

        analogWrite(ENB, 50);

        break;

      case 0xFF22DD: // Right

        digitalWrite(IN1, HIGH);

        digitalWrite(IN2, LOW);

        digitalWrite(IN3, LOW);

        digitalWrite(IN4, HIGH);

        analogWrite(ENA, 50);

        analogWrite(ENB, 50);

        break;

      case 0xFF02FD: // Stop

        digitalWrite(IN1, LOW);

        digitalWrite(IN2, LOW);

        digitalWrite(IN3, LOW);

        digitalWrite(IN4, LOW);

        analogWrite(ENA, 0);

        analogWrite(ENB, 0);

        break;

    }

    irrecv.resume();

  }

}

This code sets up the motor driver pins and initializes them as outputs. It also sets the motor speed using the analogWrite function and the ENA and ENB pins and sets the motor direction using the digitalWrite function and the IN1, IN2, IN3, and IN4 pins.

The code checks if any signals have been received using the decode function in the loop function. If a signal has been received, the code uses a switch statement to check which signal was received and executes the corresponding motor movement based on the received signal. For example, if the “Forward” signal is received, the code sets the IN1 and `IN3 pins to HIGH and LOW, respectively, to move the robot forward, and sets the motor speed to 100 using the analogWrite function.

You can customize the code to control the robot’s movements using different IR remote signals or add additional functionality, such as LED lights or sensors, to the robot to make it more versatile and interactive.

Once the code is uploaded to the Arduino Uno and the robot is powered on, you can use the IR remote to send signals and control the robot’s movements. This project is a great way to learn about the basics of IR receivers and how they can be used to control robots and other devices using remote signals.

Tips and Troubleshooting

Common issues and how to solve them

While working on this project, you may encounter some common issues, such as:

  • The robot is not moving or moving in the wrong direction: Check the wiring connections and ensure the motors are connected correctly. Also, ensure that the batteries are fully charged and that the power source supplies enough voltage to run the motors.
  • The IR receiver is not receiving signals: Check the wiring connections between the IR receiver and the Arduino Uno. Ensure the IR remote is working and the batteries are not depleted. You can also change the position and distance of the IR remote to improve the signal reception.
  • The code is not working: Check for any syntax errors in the code and make sure that the correct library is installed. You can also try resetting the Arduino Uno and uploading the code again.

How to modify the project and add your features

This project is a great starting point for experimenting with IR receivers and Arduino Uno. Once you have built the basic robot and tested its functionality, you can modify the project and add your features.

For example, you can add ultrasonic or line sensors to the robot to make it more intelligent and capable of navigating its surroundings. You can also add more motors and wheels to create a multi-directional robot that can move in any direction.

You can also modify the code to respond to different IR signals and perform different actions. For instance, you can program the robot to move forward when it receives a specific IR signal and turn left or right when it receives another signal.

By modifying the project and adding your features, you can learn more about the capabilities of IR receivers and Arduino Uno and gain valuable experience in programming and robotics.

Project 2 – Home Automation with IR Remote

Overview

Home automation is a rapidly growing field that aims to simplify and streamline our daily lives by automating various home tasks and devices. In this project, we will use an IR receiver and an Arduino Uno to control various household appliances and devices using an IR remote.

What is the project about?

The project involves building a home automation system that can be controlled using an IR remote. The system uses an IR receiver connected to an Arduino Uno to receive signals from the remote, which are then used to trigger different actions, such as turning on or off lights, fans, or other appliances.

The system can be customized to control any device or appliance with an IR remote control, making it a versatile and powerful tool for home automation. You can also add sensors or modules to the system to make it more intelligent and capable of responding to different environmental conditions or user inputs.

This project is a great way to learn about the basics of home automation and how IR receivers can be used to control devices and appliances using remote signals. It is also an excellent starting point for exploring more advanced home automation concepts and technologies.

What materials and components do you need?

To build the home automation system with an IR remote, you will need the following materials and components:

  • Arduino Uno board
  • IR receiver module
  • IR remote control
  • Breadboard
  • Jumper wires
  • LEDs (optional)
  • Transistor (optional)
  • Relay module (optional)
  • Power supply (optional)

The IR receiver module is the critical component of the project, as it allows the Arduino Uno to receive signals from the IR remote control. The breadboard and jumper wires connect the components to the Arduino Uno board.

If you want to control high-voltage devices such as lights or fans, you can use a relay module or transistor to switch the power on and off. Alternatively, you can use LEDs to simulate the devices and test the system’s functionality.

Finally, you will need a power supply to power the Arduino Uno and the devices you want to control. You can power the system with a USB cable connected to a computer or a battery pack.

Step-by-step Instructions

How to connect the IR receiver to the Arduino Uno?

Follow these steps to connect the IR receiver module to the Arduino Uno:

  1. Place the IR receiver module on the breadboard and connect the VCC pin to the 5V pin on the Arduino Uno.
  2. Connect the IR receiver module’s GND pin to the Arduino Uno’s GND pin.
  3. Connect the signal pin of the IR receiver module to any of the digital input pins on the Arduino Uno. In this example, we will use pin 11.

Your connections should look something like this:

IR receiver module Arduino Uno VCC ———————– 5V GND ———————– GND Signal ——————— 11

Make sure to double-check your connections before powering on the Arduino Uno. Once you have connected the IR receiver module to the Arduino Uno, you can receive signals from the IR remote control.

How to write the code to receive IR signals?

Follow these steps to write the code to receive IR signals using the IR receiver module:

  1. Open the Arduino IDE and create a new sketch.
  2. Include the IRremote library by going to Sketch > Include Library > IRremote.
  3. Declare the pin that the IR receiver module is connected to by adding the following code:

The code

int RECV_PIN = 11; // use the pin number that you connected the IR receiver signal pin to

create an IRrecv object and enable the receiver by adding the following code:

The code

IRrecv irrecv(RECV_PIN);

decode_results results;

irrecv.enableIRIn();

Add a loop that listens for incoming IR signals and prints out the decoded results:

code

void loop() {

  if (irrecv.decode(&results)) {

    Serial.println(results.value, HEX);

    irrecv.resume();

  }

}

This code listens for incoming IR signals on the specified pin and prints the decoded signal value in hexadecimal format. The irrecv.decode(&results) function blocks until a signal are received, and irrecv.resume() resumes the receiver after decoding the signal.

Once you have uploaded the code to the Arduino Uno, open the serial monitor to view the output. Press any button to point the IR remote control at the receiver module. You should see a hexadecimal value printed on the serial monitor corresponding to the button you pressed on the remote.

How to control home appliances using an IR remote?

Once you have successfully connected the IR receiver module and written the code to receive IR signals, you can use those signals to control home appliances. Here are the steps to control home appliances using an IR remote:

  1. Identify the IR signals that correspond to each appliance. Each appliance will have a unique set of IR signals corresponding to different functions such as power on/off, temperature control, and fan speed control. You can use the code from the previous section to identify the signals for each function.
  2. Create a list of the IR signals and their corresponding functions. For example, you could create a list like this:

The code

const unsigned long TV_POWER = 0xFFA25D;

const unsigned long TV_VOLUME_UP = 0xFFE21D;

const unsigned long TV_VOLUME_DOWN = 0xFF629D;

const unsigned long AC_POWER = 0xFF22DD;

const unsigned long AC_TEMPERATURE_UP = 0xFF02FD;

const unsigned long AC_TEMPERATURE_DOWN = 0xFFC23D;

  1. Add code to the loop function that checks for specific IR signals and performs the corresponding action. For example, you could add code like this to turn the TV on/off:

The code

if (results.value == TV_POWER) {

  // toggle TV power on/off

  digitalWrite(TV_POWER_PIN, !digitalRead(TV_POWER_PIN));

}

  1. Connect the output pins of the Arduino Uno to relays or transistors that control the appliances. For example, you could use a relay module to control the power of a TV or a transistor to control the temperature of an air conditioner.
  2. Test the system by pointing the IR remote at the IR receiver module and pressing the appropriate buttons. You should see the corresponding actions being performed on the appliances.

Following these steps, you can easily create a home automation system controlled by an IR remote. This project is an excellent example of the versatility of the Arduino Uno and how it can be used to create innovative solutions for everyday problems.

Tips and Troubleshooting

As with any DIY project, some issues may arise during the building and implementation. Here are some common issues that you may encounter when working on home automation with IR remote project, along with some tips on how to troubleshoot and solve them:

Common issues and how to solve them

The IR receiver is not receiving any signals.

Solution: Ensure the IR receiver is correctly connected to the Arduino Uno and the connections are secure. Also, check the IR remote’s batteries to ensure they are not dead.

The code is not working as expected.

Solution: Double-check your code for any syntax errors or logical errors. Also, ensure you use the correct pin numbers and IR signal codes.

The appliance is not responding to the IR signals.

Solution: Make sure that the output pins of the Arduino Uno are correctly connected to the relays or transistors that control the appliances. Also, check the wiring to make sure that there are no loose connections.

How to modify the project and add your features

Once you have completed the basic home automation with IR remote project, you can modify the code to add your features and functionality. Here are some ideas to get you started:

  1. Add a temperature sensor to control the air conditioner based on the current temperature in the room.
  2. Use a different type of remote control, such as a universal remote, to control multiple appliances with the same IR receiver module.
  3. Add a voice control feature using a microphone and speech recognition software.
  4. Create a mobile app that allows you to control the appliances from your smartphone or tablet.

Adding your features and functionality allows you to create a custom home automation system tailored to your needs and preferences. The possibilities are endless with the Arduino Uno and IR receivers, so let your imagination run wild!

Project 3 – IR Music Player

Overview

This project will explore creating an IR music player using an Arduino Uno and an IR receiver module. This project will allow you to control your music player using an IR remote control, allowing you to skip tracks, adjust the volume, and play or pause your music without getting up from your seat.

What is the project about?

The IR music player project involves building a music player that can be controlled using an IR remote. This project uses an Arduino Uno board to receive signals from an IR receiver module and interpret those signals to control the playback of music. The project involves building a simple circuit that connects the Arduino Uno board, the IR receiver module, and an audio amplifier module.

What materials and components do you need?

To complete this project, you will need the following materials and components:

  1. Arduino Uno board
  2. IR receiver module
  3. Audio amplifier module
  4. Speaker or headphones
  5. IR remote control
  6. Jumper wires
  7. Breadboard
  8. USB cable for Arduino Uno board
  9. Micro SD card (optional)

With these components, you can build a fully functional IR music player that can be controlled using an IR remote control.

Step-by-step Instructions

How to connect the IR receiver to the Arduino Uno?

  1. Connect the GND pin of the IR receiver module to the GND pin on the Arduino Uno board.
  2. Connect the VCC pin of the IR receiver module to the 5V pin on the Arduino Uno board.
  3. Connect the OUT pin of the IR receiver module to pin 11 on the Arduino Uno board.

Note: The pin numbers used in this example can be changed to any digital pin on the Arduino Uno board.

Once you have connected the IR receiver module to the Arduino Uno board, you can start coding the software to receive signals from the IR remote control.

Step-by-step Instructions

How to write the code to receive IR signals?

Here is the code for the IR music player project:

The code

#include <IRremote.h>

#include <SD.h>

#include <TMRpcm.h>

int RECV_PIN = 11;

IRrecv irrecv(RECV_PIN);

decode_results results;

TMRpcm music;

void setup()

{

  Serial.begin(9600);

  irrecv.enableIRIn();

  music.speakerPin = 9;

  SD.begin(4);

}

void loop() {

  if (irrecv.decode(&results)) {

    Serial.println(results.value, HEX);

    switch(results.value) {

      case 0xFF629D: // PLAY/PAUSE

        music.pause();

        break;

      case 0xFF22DD: // VOL+

        music.volumeUp();

        break;

      case 0xFF02FD: // VOL-

        music.volumeDown();

        break;

      case 0xFFC23D: // NEXT

        music.play(“track002.wav”);

        break;

      case 0xFFA857: // PREV

        music.play(“track001.wav”);

        break;

    }

    irrecv.resume();

  }

}

The above code uses the IRremote library to receive signals from the IR remote control. It also uses the TMRpcm library to play audio files from a micro SD card. Here are the critical parts of the code:

  1. The IRrecv object is created and initialized with the pin number of the IR receiver module.
  2. The TMRpcm object is created, and the pin number of the speaker is set.
  3. The SD card is initialized using the SD.begin() function.
  4. The loop() function waits for a signal from the IR remote control using the irrecv.decode() function.
  5. If a signal is received, the value of the signal is printed to the serial monitor using Serial.println().
  6. Depending on the signal received, the appropriate action is taken. For example, if the PLAY/PAUSE button is pressed, the music.pause() function is called to pause or resume playback.
  7. The irrecv.resume() function is called to reset the IR receiver module and prepare it for the next signal.

With this code, your IR music player project is ready to use.

Step-by-step Instructions 

Here are the step-by-step instructions on how to play music using an IR remote with Arduino Uno:

  1. First, connect the IR receiver to the Arduino Uno, as described in the previous sections.
  2. Connect a micro SD card module to the Arduino Uno using the SPI interface.
  3. Load your music files onto the micro SD card.
  4. Write the code to play the music files using the tone() function. This function generates a square wave of a specified frequency and duration, allowing you to create musical notes.
  5. Write the code to receive IR signals and map them to specific music files.
  6. Use the IR remote to send signals to the IR receiver, which will trigger the Arduino Uno to play the corresponding music file.
  7. You can also add functionality to the project, such as volume control or the ability to skip tracks.

The code for the IR Music Player project

#include <IRremote.h>

#include <SD.h>

#include <TMRpcm.h>

// Define pins for the SD card module

const int SD_CS = 10;

// Define pins for IR receiver

const int IR_RECEIVER = 11;

// Create an object for IRremote library

IRrecv irrecv(IR_RECEIVER);

decode_results results;

// Create an object for TMRpcm library

TMRpcm tmrpcm;

void setup() {

  // Initialize serial communication

  Serial.begin(9600);

  // Initialize SD card module

  SD.begin(SD_CS);

  // Initialize TMRpcm object

  tmrpcm.speakerPin = 9;

  // Enable IR receiver

  irrecv.enableIRIn();

}

void loop() {

  // Check if IR signal is received

  if (irrecv.decode(&results)) {

    // Print the value of the IR signal to the serial monitor

    Serial.println(results.value, HEX);

    // Map IR signal to the music file

    switch (results.value) {

      case 0xFF6897: // Play music file 1

        tmrpcm.play(“music1.wav”);

        break;

      case 0xFF9867: // Play music file 2

        tmrpcm.play(“music2.wav”);

        break;

      case 0xFFB04F: // Play music file 3

        tmrpcm.play(“music3.wav”);

        break;

      default:

        break;

    }

    // Resume IR signal reception

    irrecv.resume();

  }

}

Note that the IR signals are mapped to specific music files using the switch statement in this code. You can modify this code to include your music files and IR signals.

Tips and Troubleshooting

To make the most of your IR music player project, here are some tips and troubleshooting tips to keep in mind:

Common issues and how to solve them

  • Issue: The music player does not respond to the remote control commands. Solution: Check if the IR receiver is appropriately connected to the Arduino board and if the remote correctly transmit IR signals. Also, make sure the IR codes used in the code match the ones transmitted by the remote.
  • Issue: The music player does not play the desired song or skips to the next song instead. Solution: Check if the songs are named and numbered correctly in the code and if the IR codes for each song match the ones transmitted by the remote. You can modify the code to add more songs or change the playback order.

How to modify the project and add your features

There are many ways to customize and enhance the IR music player project to suit your needs and preferences. Here are some ideas: 

  1. Add more songs: Modify the code to include more songs in the playlist, and assign unique IR codes to each song.
  2. Shuffle playback: Implement a function to randomly select and play songs from the playlist instead of playing them in order.
  3. Display song information: Connect an LCD screen to the Arduino board to display the current song’s name and artist.
  4. Volume control: Another IR remote or potentiometer controls the music player’s volume.

Conclusion

In this article, we explored the potential of IR receivers in Arduino Uno projects by showcasing three creative and fun projects you can try today. Here is a summary of what we covered:

  • Project 1: IR Remote Controlled Robot – a project that allows you to control a robot using an IR remote control.
  • Project 2: Home Automation with IR Remote – a project that enables you to control home appliances using an IR remote control.
  • Project 3: IR Music Player – a project that lets you play music using an IR remote control.

Following each project’s step-by-step instructions and tips, you can successfully build your IR receiver-based projects using Arduino Uno.

Suggestions for further reading and learning:

If you want to explore further the possibilities of IR receivers and Arduino Uno, here are some resources that you might find helpful:

  • Arduino IRremote library – a library that enables you to receive and transmit IR signals with Arduino Uno.
  • Infrared Remote Control Tutorial for Arduino – a tutorial that provides an overview of IR remote controls and how to use them with Arduino.
  • Infrared remote control projects utilize IR remote controls for various purposes, such as temperature sensing, RGB LED control, etc.

With these resources, you can take your IR receiver-based Arduino Uno projects to the next level and unlock even more creative possibilities.

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